Week  06 Output Process 1
Description


Game Format 03
Publication Design
Print-out Demo 1

Clarified the visual form of the publication -Main Visul(#1) & Inner pages(#2), and created a demo. Test with riso printing(Double side).(#4)
+
Adaptation of interaction rules and creation of interaction demos3(#3). - Riso Print+Cuttable Magnets vs MDP board laser cut


Last Week Feedback
-
1.In actually trying to play this Life Random Challenge using the two demos from last week, the design of the board game didn't do a good job of visualising my core concepts, it was hard to make sense of them right away, which took away from the playability of the game. However, the underlying content decisions and visual outputs work, and further thought needs to be given to the relationship between "tables", "life", "choices", and "don't chase the rabbit". 

2. I need to reconsider the form of the game and whether I really want to make my point through it.

3. These processes are valuable experiments, and it's only by doing them that it becomes clear whether they work or not, so please continue to explore more appropriate formats.