Research
Game Logic, Setting and Content
Visual Drafts
During the week I mainly worked on the confirmation of concept and the output media-
After that, I worked on the design of the layout of the text(#2), the production of the visual draft(#3) and the printing of the model.(#4)
Summary of current concepts(#1)
Inevitably, internal conflict arises as we all make choices and move to the next stage of our lives in a fast-paced, regular manner in response to the general environment. We are always reflecting on the past, placing ourselves in the latticework of those life-stage choices, "chasing the rabbit". Putting the future at "random" is a choice we hardly have the courage to make.
I will use the graphic grid system and the forms that are inevitably encountered in different stages of life as the basis for visual exploration, using the rabbit as the graphic symbol and programming language as the content presentation rule, to design a light-hearted game that explores the personal-identific anxiety caused by the collision of contemporary spiritual cultures. Promote the audience to detach themselves from repeated introspection, immerse themselves into the future that collides with random choices, and to JUMP OUT from the invisible “FORMS".
Final Output Decision: Packaging design (boxes, dice, chess pieces, map,Rabbit Origami) Setting publication, Posters
Considering the playability of the game, I'm considering making it in the form of an unfolding map.
Combined with the manifesto I did earlier, I'm going to use 4 square shapes as area divisions.
Distinct from 1 traditional paper drawing, I want to try different hard materials to make this map and then choose the best one. Hard materials allow for long-lasting playability and a more physical visual effect.
This week I first tried synthetic boards, and when making the sketch I considered where the pieces would be placed. Based on the way the manifesto paper folds, it occurred to me that after the templates with thicknesses are folded into place, the skeleton overlap could create voids with height that could become inset holes for the pieces, so that the board itself is the package.