Game Map - 2Demos
Logic Error Modification
Visual Experiment
Material Experiment

This week, I focused on designing the interaction demo - the game map's specific visuals and content while ensuring the accuracy of the playable logic and visual intuition. 

I try to make my concepts transferable by refining and specifying this interaction rule. Experimenting with this form so far fits my theme better
Week  05 Demo 2-3
Description


#3  Chess Design

When designing the pieces, I considered the form of the pieces, how the player would place them, and how they would be stored. I thought about how the way the pieces stayed would be a good representation of the path the user had chosen.

The pieces are designed in two ways:
1. rectangular frames with serial numbers 1-12
2. normal square frames



The hollows of the board can be used to store the pieces and just dump them out when you start playing.
I used 3mm MDF boards for these laser cuts.

When placed on the board of the map, the frame are arranged in the order of the player's own dice rolls, like a moving "tableau". The table is fluid, a blank that no longer restricts you and randomly determines your fate in this game.

Reference
Reference