Research
Game Logic, Setting and Content
Visual Drafts
During the week I mainly worked on the confirmation of concept and the output media-
After that, I worked on the design of the layout of the text(#2), the production of the visual draft(#3) and the printing of the model.(#4)
Summary of current concepts(#1)
Inevitably, internal conflict arises as we all make choices and move to the next stage of our lives in a fast-paced, regular manner in response to the general environment. We are always reflecting on the past, placing ourselves in the latticework of those life-stage choices, "chasing the rabbit". Putting the future at "random" is a choice we hardly have the courage to make.
I will use the graphic grid system and the forms that are inevitably encountered in different stages of life as the basis for visual exploration, using the rabbit as the graphic symbol and programming language as the content presentation rule, to design a light-hearted game that explores the personal-identific anxiety caused by the collision of contemporary spiritual cultures. Promote the audience to detach themselves from repeated introspection, immerse themselves into the future that collides with random choices, and to JUMP OUT from the invisible “FORMS".
Final Output Decision: Packaging design (boxes, dice, chess pieces, map,Rabbit Origami) Setting publication, Posters
Final Output Decision: Packaging design (dice, chess pieces, map) Setting publication, Posters,Rabbit Origami.
This week I mainly work on dice and packaging format, also done some attempt for the preparation of the game map design.