Game Map - 2Demos
Logic Error Modification
Visual Experiment
Material Experiment

This week, I focused on designing the interaction demo - the game map's specific visuals and content while ensuring the accuracy of the playable logic and visual intuition. 

I try to make my concepts transferable by refining and specifying this interaction rule. Experimenting with this form so far fits my theme better
Week  05 Demo 2-3
Description

#1  Game Map Format(With text content) Demo 2

I organised the possibilities in the text section and made a list, check for the logic.

So I first tried to list and categorise the possibilities for each life stage, and then I realised that such a huge breakdown of detail using a dice rolling game would be very lengthy and not conducive to playability. But I tried to made a draft anyway.
The possibilities that in one life stage could have.What each person experiences varies, the order may be different, and there may be some that they will never experience.

Error Modification
In the schooling phase, if the order is determined by rolling the dice, the phenomenon of "going to university first and then randomly going to primary school" will occur. But this is a paradox only in the study phase, there is no order in the later phases of life, career and health.

Demo 2 - 7x7cm demo - 3mmMDF Wood Board - Laser Engraving