Publication Design
Print-out Demo 1
Clarified the visual form of the publication -Main Visul(#1) & Inner pages(#2), and created a demo. Test with riso printing(Double side).(#4)
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Adaptation of interaction rules and creation of interaction demos3(#3). - Riso Print+Cuttable Magnets vs MDP board laser cut
Last Week Feedback
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1.In actually trying to play this Life Random Challenge using the two demos from last week, the design of the board game didn't do a good job of visualising my core concepts, it was hard to make sense of them right away, which took away from the playability of the game. However, the underlying content decisions and visual outputs work, and further thought needs to be given to the relationship between "tables", "life", "choices", and "don't chase the rabbit".
2. I need to reconsider the form of the game and whether I really want to make my point through it.
3. These processes are valuable experiments, and it's only by doing them that it becomes clear whether they work or not, so please continue to explore more appropriate formats.
The entire publication is visually derived from all the visual elements associated with the forms and plans.
I modelled the design of the movable cover title visual message after the style of the small tabs. People usually see these small labels on documents and notebooks and they evoke a good visual association with making forms/plans/selections.
Visual Attempts in week 2:
Before
After
Tracing Paper or PVC or Folding Paper
I chose between the binding tools that would come with the form binding scenario, and ended up with the more stable and less space-consuming 2-piece Filing Clip
I test the rule pages combine with handbook size(test1). However it will be better if they were seperate. I adjust the page size and consider it combine with the game board itself.(test2)
I tried Trace paper & PVC & Paper Folding again to let the grid system and form visible.
Size Modification & Visual Modification
Trace Paper+Riso Print
Added scattered letters in response to the title.
The visual design focuses on the use of the grid system and the rules of the table to design the text and images in conjunction with each other.
The use of front page as layer to cover the words and leave the initial letters, as in the week2 experiment, allows the viewer to see other possibilities behind the words of the anxiety-inducing major life stages and reduces internal conflict.
Visual Reference:
Teacher Checking the Answer Sheeets.
It is hard to set the position and size well due to the limitation of the laser cutting machine itself.
I have to figure out othre way of cut the hollow part by print it apartment.
Visual Reference: hand-made movable children‘s book
Teacher Checking the Answer Sheeets.I design a Pull-out inserts to visualise the delight meaning behind the keyword that is not related to it.
Extract and improve the week 2 attempt 6.
The concept of interaction and thematic ideas are attached to the form of random challenges, which are presented visually through graphical colour differentiation and the location of options.
Logic References: Random Challenge Game
Visual Reference:Chess Game
Setting Test 3
Single Participant
Use the dice to randomly determine the order of the life stage and place them on the board in the order they come out.
Placing the cards = Filling the life ‘s form/table.
Rules
I considered the rule with the visual output and settled on continuing to use randomised challenges but reducing the life stage into 16 Stages and using a form of placing small cards with 3 options organs on them to more visually represent the randomised life tables.
How to show the selection directly.
Visual identity referenced from different kinds of forms/tables which match the title.
There are a total of 16 large life stages, randomly select the order of completion, keep rolling the dice, complete the each following 3 choose 1 on each stages and pull out your choice which match the dice number to complete the games and get your random life’s form with random order and random details.
The order in which the small cards are placed creates different visual graphics that are a testament to each player's unique life journey.
The three options are designed as pull-outs with embedded cards to match the interactive game setting
Adding magnetic panels to the back of the map and the cards.
The cards can be fixed on the grid systems and displayed vertically when players place them on the board.
This board is not used for playing chess, but rather references the board format as a grid system for participants to place small cards.
Confirmation of printing problems before final printing + paper testing
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Adjustment for 2-side position
Different master have dif miss-match.
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Color Depth Test
Position + Color Checked
Trace Paper + Riso Printing
Visual Effect Checked